[Vuejs]-Three.js – object not an instance of THREE.Object3D

0👍

Thanks to fritx for this answer pasted
here from: https://github.com/fritx/vue-threejs/issues/2

Thanks for using the library!

For now, an component supposes that the mesh exists when it is created, like <object3d :obj="mesh"></object3d>.

If you’re using async loaders, your code might look like this:

<template>
  <object3d v-if="mesh" :obj="mesh"></object3d>
</template>

<script>
export default {
  data () {
    return {
      mesh: null // <----
    }
  },
  methods: {
    createBox () {
      objLoader.load(xxx, geometry => {
        let mesh = new THREE.Mesh(geometry, material)
        this.mesh = mesh // <----
      })
    }
  }
}
</script>

More snippets by key word user:fritx "Loader.load(":

(including code in both vue-threejs and react-threejs)

https://github.com/search?q=user%3Afritx+%22Loader%28%29.load%28%22&ref=opensearch&type=Code

In “ExSpaceFighter.js”, I also had a snippet with MTLLoader and OBJLoader:

https://github.com/fritx/react-threejs/blob/6e2317d1e616ed5562f889de6b885deffb14d18a/example/ExSpaceFighter.js#L18-L31

Hope that helps.

var mtlLoader = new MTLLoader();
mtlLoader.setBaseUrl( 'SpaceFighter03/' )
mtlLoader.setPath( 'SpaceFighter03/' )
mtlLoader.load( 'SpaceFighter03.mtl', ( materials ) => {
  materials.preload();
  var objLoader = new OBJLoader();
  objLoader.setMaterials( materials );
  objLoader.setPath( 'SpaceFighter03/' )
  objLoader.load( 'SpaceFighter03.obj', ( group ) => {
    const body = group.children[0]
    body.material.color.set(0xffffff)
    this.setState({ body })
  })
})

If I’m wrong, please let me know 😉

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