Explanation: Pygame always on top
In Pygame, you can ensure that a game window or any graphical user interface (GUI) window stays on top of other windows using the set_allowed
method.
Here is an example of how you can achieve this:
import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Create a window window_width = 800 window_height = 600 window = pygame.display.set_mode((window_width, window_height)) pygame.display.set_caption("Always on Top Example") # Set the window to always stay on top pygame.display.set_allowed(FULLSCREEN | DOUBLEBUF | HWSURFACE | NOFRAME | TOPMOST) # Game loop running = True while running: # Handle events for event in pygame.event.get(): if event.type == QUIT: running = False # Update game logic and draw on the window # ... # Update the display pygame.display.flip() # Quit Pygame pygame.quit()
In this example, we create a Pygame window, set its dimensions, and give it a title. We then use the set_allowed
method to set various flags to ensure that the window stays on top. The FULLSCREEN
flag enables full-screen mode, the DOUBLEBUF
flag enables double-buffering, the HWSURFACE
flag makes use of hardware acceleration, the NOFRAME
flag hides the window frame and decorations, and finally, the TOPMOST
flag keeps the window on top of other windows.
This combination of flags may vary depending on your specific requirements.
Feel free to adjust the example according to your needs and integrate it into your Pygame project.