Pygame always on top

Explanation: Pygame always on top

In Pygame, you can ensure that a game window or any graphical user interface (GUI) window stays on top of other windows using the set_allowed method.

Here is an example of how you can achieve this:

import pygame
from pygame.locals import *

# Initialize Pygame
pygame.init()

# Create a window
window_width = 800
window_height = 600
window = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption("Always on Top Example")

# Set the window to always stay on top
pygame.display.set_allowed(FULLSCREEN | DOUBLEBUF | HWSURFACE | NOFRAME | TOPMOST)

# Game loop
running = True
while running:
    # Handle events
    for event in pygame.event.get():
        if event.type == QUIT:
            running = False
  
    # Update game logic and draw on the window
    # ...
  
    # Update the display
    pygame.display.flip()

# Quit Pygame
pygame.quit()
  

In this example, we create a Pygame window, set its dimensions, and give it a title. We then use the set_allowed method to set various flags to ensure that the window stays on top. The FULLSCREEN flag enables full-screen mode, the DOUBLEBUF flag enables double-buffering, the HWSURFACE flag makes use of hardware acceleration, the NOFRAME flag hides the window frame and decorations, and finally, the TOPMOST flag keeps the window on top of other windows.

This combination of flags may vary depending on your specific requirements.

Feel free to adjust the example according to your needs and integrate it into your Pygame project.

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