[Django]-Django-based skill implementation

5đź‘Ť

âś…

Perhaps you might consider separating a skill and it’s associated effect. More that likely, skills will end up having one or more effect associated with them, and that effect could potentially be used by multiple skills.

For example, an effect could be “Does N frost damage to current target”. That effect could be used by the skills “Blizzard Bolt”, “Frost Blast”, and “Icy Nova”.

models.py

class Skill(models.Model):
    name = models.CharField()
    cost = models.PositiveIntegerField()
    effects = models.ManyToManyField(Effect)

class Effect(models.Model):
    description = models.CharField()
    action = models.CharField()

    # Each Django model has a ContentType.  So you could store the contenttypes of
    # the Player, Enemy, and Breakable model for example
    objects_usable_on = models.ManyToManyField(ContentType)

    def do_effect(self, **kwargs):
        // self.action contains the python module to execute
        // for example self.action = 'effects.spells.frost_damage'
        // So when called it would look like this:
        // Effect.do_effect(damage=50, target=target)
        // 'damage=50' gets passed to actions.spells.frost_damage as
        // a keyword argument    

        action = __import__(self.action)
        action(**kwargs)

effects\spells.py

def frost_damage(**kwargs):
    if 'damage' in kwargs:
        target.life -= kwargs['damage']

        if target.left <= 0:
            # etc. etc.
👤T. Stone

1đź‘Ť

I’m kind of tired (late here in Sweden), so I am sorry if i misunderstood, but the first thing that popped into my head was extra fields on many-to-many relationships.

👤rinti

1đź‘Ť

I would set up some inheritance.

class BaseSkill(models.Model):
    name = models.CharField()
    cost = models.PositiveIntegerField()
    type = models.CharField()
    ....

class FireSkill(BaseSkill):
    burn_time = models.PositiveIntegerField()

    def save():
        self.type = 'fire_skill'
        return super(FireSkill, self).save()

class IceSkill(BaseSkill):
    freeze_time = models.PositiveIntegerField()

    def save():
        self.type = 'ice_skill'
        return super(IceSkill, self).save()

The advantages of this are when you just want to list a player skills you all need to work with the BaseSkill class. If a vendor is selling skills you only need to list prices from the BaseSkill class. When you need more detailed attributes of a skill it is easy to take the type to access it. E.g. If you have: skill = BaseSkill.objects().get(pk=1) you can access ice skill by doing skill.ice_skill.freeze_time or more generally get_attribute(skill, skill.type).field_name

👤Jason Christa

1đź‘Ť

When I’ve seen this, there have been two classes: one for the Skill as an abstract instance (e.g. a skill in speaking Swedish, a skill in Excel development) and then the actual skills possessed by a person with a foreign key to the Skill.

👤hughdbrown

0đź‘Ť

You could also use single table and save inner model based off object in a pickled field.

👤kibitzer

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