4๐
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If I understand you correctly,
The logic is to create a function that draw the chart on accepted canvas
. Is this way, you can call the function on each canvas
you want.
For example:
draw(document.getElementById("canvas"));
draw(document.getElementById("canvas2"));
see the following code:
var allData =
[
[
{
value: 300,
color:"#F7464A",
highlight: "#FF5A5E",
label: "Red"
},
{
value: 50,
color: "blue",
highlight: "#5AD3D1",
label: "Green"
},
{
value: 100,
color: "#FDB45C",
highlight: "#FFC870",
label: "Yellow"
}
],
[
{
value: 200,
color:"#FF0",
highlight: "#FF5A5E",
label: "Red"
},
{
value: 70,
color: "purple",
highlight: "#5AD3D1",
label: "Green"
},
{
value: 80,
color: "pink",
highlight: "#FFC870",
label: "Yellow"
}
]
];
function draw(canvas, data) {
var ctx = canvas.getContext("2d");
var midX = canvas.width/2;
var midY = canvas.height/2
// Create a pie chart
var myPieChart = new Chart(ctx).Pie(data, {
showTooltips: false,
onAnimationProgress: drawSegmentValues
});
var radius = myPieChart.outerRadius;
function drawSegmentValues()
{
for(var i=0; i<myPieChart.segments.length; i++)
{
ctx.fillStyle= getTextColor(myPieChart.segments[i].fillColor);
var textSize = canvas.width/10;
ctx.font= textSize+"px Verdana";
// Get needed variables
var value = myPieChart.segments[i].value;
var startAngle = myPieChart.segments[i].startAngle;
var endAngle = myPieChart.segments[i].endAngle;
var middleAngle = startAngle + ((endAngle - startAngle)/2);
// Compute text location
var posX = (radius/2) * Math.cos(middleAngle) + midX;
var posY = (radius/2) * Math.sin(middleAngle) + midY;
// Text offside by middle
var w_offset = ctx.measureText(value).width/2;
var h_offset = textSize/4;
ctx.fillText(value, posX - w_offset, posY + h_offset);
}
}
}
function getTextColor(color) {
switch(color) {
case 'pink':
default:
return 'white';
case 'blue':
return 'black';
}
}
draw(document.getElementById("canvas"), allData[0]);
draw(document.getElementById("canvas2"), allData[1]);
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/1.0.2/Chart.min.js"></script>
<canvas id="canvas" width=300 height=300></canvas>
<canvas id="canvas2" width=300 height=300></canvas>
Source:stackexchange.com