2👍
EDIT
http://www.chartjs.org/docs/
The chartjs library is now the most updated and useful. Use the link above.
I think what you need to do is download the updated Chart.Js library, ChartNew.js at: https://github.com/FVANCOP/ChartNew.js/ . This updated library has an update function among many other improvements that make things much easier. You can download the zip file using the link above and find tons great example files that will help you figure out most issues. There is also some pretty good documentation at: https://github.com/FVANCOP/ChartNew.js/wiki/100.Available_options .
I will add a full example from the above library that you can copy and paste into an html file in order to see exactly how you can create a dynamic chart. Just take a look and play around with the examples until you start to see how things work.
<!doctype html>
<!--[if lte IE 8]><SCRIPT src='source/excanvas.js'></script><![endif]--><SCRIPT src='../ChartNew.js'></script>
<SCRIPT src='../Add-ins/format.js'></script>
<SCRIPT>
function setColor(area,data,config,i,j,animPct,value)
{
if(value > 35)return("rgba(220,0,0,"+animPct);
else return("rgba(0,220,0,"+animPct);
}
var charJSPersonnalDefaultOptions = { decimalSeparator : "," , thousandSeparator : ".", roundNumber : "none", graphTitleFontSize: 2 };
defCanvasWidth=600;
defCanvasHeight=300;
var mydata = {
labels : [],
datasets : [
{
fillColor : "rgba(220,220,220,0.5)",
strokeColor : "rgba(220,220,220,1)",
pointColor : "rgba(220,220,220,1)",
pointstrokeColor : "yellow",
xPos : [],
data : [],
title : "2014"
}
]
}
var startWithDataset =1;
var startWithData =1;
var opt = {
animationStartWithDataset : startWithDataset,
animationStartWithData : startWithData,
animation : true,
animationLeftToRight : true,
animationSteps : 20,
animationEasing: "linear",
canvasBorders : true,
canvasBordersWidth : 3,
canvasBordersColor : "black",
graphTitle : "animation With Update",
legend : true,
// inGraphDataShow : true,
annotateDisplay : true,
onAnimationComplete : startUpdate,
graphTitleFontSize: 18,
responsive : true,
scaleOverride: true,
scaleSteps: 10,
scaleStepWidth: 10,
scaleStartValue: 0,
fmtXLabel : "fmttime hh:mm:ss",
animationCount: 1,
animationPauseTime : 0,
animationBackward: true
};
function startUpdate(ctx, config, data, tp, count) {
setTimeout(function (){updt(ctx,data,config);}, 1000+Math.random()*500);
// setTimeout(function (){updt(ctx,data,config);}, 1000);
};
function updt(ctx,data,config) {
updtData(data);
config.animationSteps = 50*data.datasets[0].xPos.length;
config.animationStartValue=1-(2/data.datasets[0].xPos.length);
deleteHighLight(ctx,data);
updateChart(ctx,data,config,true,true);
}
function updtData(data) {
var i;
var t=new Date();
var coeff = 1000 ;
var rounded = new Date(Math.round(t.getTime() / coeff) * coeff + coeff);
for(i=0;i<10;i++)
{
var t2 = new Date(rounded - (18-2*i) * 1000);
data.labels[i]=t2;
}
data.xBegin=data.labels[0];
data.xEnd=data.labels[9];
data.datasets[0].xPos[data.datasets[0].xPos.length]=t;
vl=Math.random()*100;
data.datasets[0].data[data.datasets[0].data.length]=vl;
// remove data outside first time;
while(data.datasets[0].xPos[0]<data.labels[0]) {
data.datasets[0].xPos.splice(0,1);
data.datasets[0].data.splice(0,1);
}
}
updtData(mydata);
updtData(mydata);
updtData(mydata);
mydata.datasets[0].xPos[0]=new Date(mydata.datasets[0].xPos[0]-2000);
mydata.datasets[0].xPos[1]=new Date(mydata.datasets[0].xPos[1]-1000);
</SCRIPT>
<html>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
<head>
<title>Demo ChartNew.js</title>
</head>
<body>
<center>
<FONT SIZE=6><B>Demo of ChartNew.js !</B></FONT> <BR>
<script>
document.write("<canvas id=\"canvas_Line\" height=\""+defCanvasHeight+"\" width=\""+defCanvasWidth+"\"></canvas>");
window.onload = function() {
var myLine = new Chart(document.getElementById("canvas_Line").getContext("2d")).Line(mydata,opt);
}
</script>
</body>
</html>
The provided code example is taken directly from the GitHub download folder. They provide a great deal of examples to help make sense of the the documentation.
0👍
Check out this simple example I wrote in jsfiddle. I first created a bar chart and then used chart.update()
method to update it in every second.
//value for x-axis
var emotions = ["calm", "happy", "angry", "disgust"];
//colours for each bar
var colouarray = ['red', 'green', 'yellow', 'blue'];
//Let's initialData[] be the initial data set
var initialData = [0.1, 0.4, 0.3, 0.6];
//Let's updatedDataSet[] be the array to hold the upadted data set with every update call
var updatedDataSet;
/*Creating the bar chart*/
var ctx = document.getElementById("barChart");
var barChart = new Chart(ctx, {
type: 'bar',
data: {
labels: emotions,
datasets: [{
backgroundColor: colouarray,
label: 'Prediction',
data: initialData
}]
},
options: {
scales: {
yAxes: [{
ticks: {
beginAtZero: true,
min: 0,
max: 1,
stepSize: 0.5,
}
}]
}
}
});
/*Function to update the bar chart*/
function updateBarGraph(chart, label, color, data) {
chart.data.datasets.pop();
chart.data.datasets.push({
label: label,
backgroundColor: color,
data: data
});
chart.update();
}
/*Updating the bar chart with updated data in every second. */
setInterval(function() {
updatedDataSet = [Math.random(), Math.random(), Math.random(), Math.random()];
updateBarGraph(barChart, 'Prediction', colouarray, updatedDataSet);
}, 1000);
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.3.0/Chart.min.js"></script>
<body>
<div>
<h1>Update Bar Chart</h1>
<canvas id="barChart" width="800" height="450"></canvas>
</div>
<script src="barchart.js"></script>
</body>
</head>
</html>
Hope this helps.