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If a dragStart event occurs beyond the scale limits, the increment should be a fixed value to avoid the issue you mentioned. Also, ticks.min
and ticks.max
should be set for the same purpose. Below is a sample jsfiddle and code (you can control speed by step
).
https://jsfiddle.net/oLrk3fb2/
function onDragStart() {
const event = d3.event.sourceEvent;
const scales = chartInstance.scales;
const scaleInstanceY = scales[scaleY];
const scaleInstanceX = scales[scaleX];
const scalesOpts = chartInstance.options.scales;
const ticksOptsX = scalesOpts.xAxes[0].ticks;
const ticksOptsY = scalesOpts.yAxes[0].ticks;
const step = 1;
datasetIndex = element['_datasetIndex'];
index = element['_index'];
valueY = scaleInstanceY.getValueForPixel(event.offsetY);
valueX = scaleInstanceX.getValueForPixel(event.offsetX);
if (valueY < scaleInstanceY.min) {
ticksOptsY.min = valueY = scaleInstanceY.min - step;
}
if (valueY > scaleInstanceY.max) {
ticksOptsY.max = valueY = scaleInstanceY.max + step;
}
if (valueX < scaleInstanceX.min) {
ticksOptsX.min = valueX = scaleInstanceX.min - step;
}
if (valueX > scaleInstanceX.max) {
ticksOptsX.max = valueX = scaleInstanceX.max + step;
}
chartInstance.data.datasets[datasetIndex].data[index] = {
x: valueX,
y: valueY
}
chartInstance.update(0);
}
Source:stackexchange.com