1👍
Your first option that doesn’t require any sophisticated software is polling. Let say, that there is player A and player B playing chess. You can make client’s side of both player A and B ask server for update whenever certain period of time elapses. This isn’t the most optimalized solution, but it will work.
Something like:
function callServerAndWait500Milisecounds(){
setTimeout(function(){
$.ajax({
url: "/your_url_to_server?playerId=" + playerId,
method: "GET",
success: function(data){
//analize data from server and do something with it
}
});
}, 500)
}
$(document).ready(function(){
//code that fires when client side is loaded
setTimeout(function(){callServerAndWait500Milisecounds();}, 500);
});
If you are using C# MVC for a server side, then you can use SignalR library. Link here: https://www.asp.net/signalr. This library allows both client side to call something on the server and most importantly it allows server to use a function on the client side written in javascript. This library is pretty amazing and it can do a lot of stuff for you like managing groups of users (If player A plays with player B and player C plays with player D then A should be able to communicate with B only and so on).
Hope it helps!
1👍
Use Django Channels it a officially Django project at https://github.com/django/channels
It’s a WebSockets extension to Django.
Websockets allows you to send a message to the clients without the client polling for it. There is a great examples of this at https://github.com/andrewgodwin/channels-examples.
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